#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "pomelo.h"

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();
    
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // a selector callback
    //    void menuCloseCallback(cocos2d::Ref* pSender);
    
    // pomelo handle
	void doLogin(cocos2d::Ref* pSender);
	// pomelo events callback
    //	static void onChatCallback(pc_client_t *client, const char *event, void *data);
    //	static void onAddCallback(pc_client_t *client, const char *event, void *data);
    //	static void onLeaveCallback(pc_client_t *client, const char *event, void *data);
    //	static void onDisconnectCallback(pc_client_t *client, const char *event, void *data);
	static void requstGateCallback(pc_request_t *req, int status, json_t *resp);
    //	static void requstConnectorCallback(pc_request_t *req, int status, json_t *resp);
    
    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__
